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Fallout new vegas character editor4/6/2024 PC Gamer: Can you explain how the game lets you ally yourself to different factions within the game? How much does this mix up the linearity of the main plotline? PC Gamer:It's an obvious comparison, but how does the city of New Vegas compare to New Reno in Fallout 2? Thanks to the Reputation System, there are countless ways to impact the game world. Some equally important changes that won't be immediately apparent are the overhauled companions (each one has a story arc and quest line, and is each is controlled more easily with the Companion Wheel), new animations (most notably for unarmed combat and running with a two-handed weapon), and there are four primary tracks through the game. The next thing people are likely to notice is combat, and how far-reaching the changes to real-time combat are like the way strength interacts with weapon skills in a logically consistent manner, how responsive the controller input is. This small change has a deep impact on the tone of the game. Larry Liberty: The most obvious difference people will see when they first step outside into the Mojave Wasteland will be the sky. PC Gamer: When Fallout 3 fans finally get to play New Vegas, what are the very first things that they'll notice have changed? And what has changed, but is a bit more subtle?
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